Coming out of CES, Oculus Quest was called “the savior VR needs.” The experience is magical, and we can’t wait for more people to try it for themselves soon. We have an exciting roadmap for Quest’s system software, and we plan to update and improve the platform regularly. Quest, Rift, and Go are living platforms that will evolve every month, alongside this community.
Oculus Quest is just another milestone on our long journey to bring VR to everyone. Through Facebook Reality Labs, our commitment to research continues — and it’s accelerating. At F8 last year, we shared a prototype followed by an AI-powered rendering system that mimics, in real time, how we see the world. Research like this gives you an idea of what our teams are working on. We’re looking to make true breakthroughs — from optics and displays to haptics and more.
VR is bigger than just one company — it’s about you, the industry, and our community as a whole. Collectively, we’re building for the future. We build for gamers and first-time players. For developers. For creators and designers. For everyone using VR to pioneer the future in their field.
With Oculus Quest and much more on the horizon, expect more of that same magic we all felt in the beginning. I’ve been getting some time in with the games we’re bringing to GDC and PAX East, like the latest from Turtle Rock Studios. It reminds me of playing Zelda back when I was a kid — that sense of awe and wonder and larger-than-life adventure.
But you have to put on the headset to get that feeling yourself. So stop reading, get your GDC plans squared away, and get ready for 2019.
— Nate
Oculus Quest has not been authorized as required by the rules of the Federal Communications Commission. Oculus Quest is not, and may not be, offered for sale or lease, or sold or leased, until authorization is obtained.
This post originally appeared on the Oculus blog.