More than 800 million gamers play a Facebook connected game each month, and our Games SDK is the engine that helps to power this massive community across every gaming surface from mobile to console to PC.
Today at GDC we're releasing a new Games SDK for PC gaming to help developers bring more players into their games earlier, for longer and more often. The SDK supports C++ as well as Unity and includes new features that are anchored in two key areas:
- Increasing community engagement by making it easier and more rewarding for players to share from the most important surface of all: a developer's game.
- Understanding and optimizing the impact of a game's community activity with app events and analytics.
Developers can learn more by visiting our open documentation page, and complete a sign-up form here to get access to the new Games SDK for PC available for Windows 7 and up.
Increasing community engagement
Livestreaming for all: Our new livestreaming API makes it easier than ever for developers to add Facebook streaming functionality to their PC games. In a matter of seconds, players can now livestream directly from the game client to a Facebook surface without any hardware or third party software required. The new livestreaming API will also be available for mobile developers in the coming weeks via our updated mobile SDK.
Livestreaming is part of our upgrade to the powerful Sharing functionality in our Games SDK. In addition to livestreaming, we'll soon add the ability for players to record great gaming moments and share videos on Facebook Pages, Groups and Profiles via a new clipping feature that we have in the works.